Tron(1982)
Visually peerless example of Hollywood coming to terms with computers, in which programmer Kevin Flynn get sucked into a game.
In Tron, the inner workings of computers are brought to vivid life, with characters representing commands, blockades, bugs, and pathways in a user’s journey towards information. The film also addresses issues of intellectual property, as Flynn’s popular games are stolen by his unscrupulous ex-boss, who has found a devious way to hide his crime.
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